[quote=“Oltanya”]So we have a bar and smithy. I assume that although we are a cross roads it’s a pretty small town. Would the bar just have a few rooms for guests and staff? are we big enough to justify have a healing hut or something similar as a separate facility? Or do we have one large building into which we cram things like the medics, the bar and a council room.
It would make sense from a protection point of view to have all of our houses and facilities together in one big warren like thing as opposed to all spread out. Also it would mean that having all of these things in the same building we are holding the larp would make more sense.[/quote]
I’m picturing that the bulk of the town’s buildings are lumped around a town commons, with farmland and residential space further out in a radiating pattern. In this sort of world, I’d imagine most business owners would sleep in their business. I know Doc will certainly be sleeping in the Surgery. This means the bulk of the town would be a series of individual buildings or temporary stalls around the common area. It’s a pretty simplistic model, but it sort of holds up historically with pre-vertical construction era towns.
Physical set up wise, unsure how Sophie wants to do it, but the hall (according to the brochures online) is rectangular, with a raised stage - and two sheltered wings. Provided the wings aren’t cluttered with equipment, they’d be good alcoves for either OOC areas for crew, bags, or GM organisational space, or if in game, as offices (mayoral, etc), or businesses where there would be less loitering (Surgery, Smithy, etc). Imagine the bar and/or brothel would be closer to the larger common area to avoid patron spillover issues. Certainly something to think about over on the Set Dressing thread. There’s plenty of chairs and some tables according to the brochure, so if wanderers are selling their wares, a table set up would help distinguish between them and townies with established businesses.