How about Craft/Tinkering (making basic stuff out of other basic stuff, not engineering, science or tech, or even weaponry, but say, stuff like using cheese cloth to make a water trap, turning plastic bottles into planters, even, making toys out of rubbish, basically recycling). I know a lot of people might have learned how to do this, but this could be a natural/or highly developed knack of just being able to make use of anything. [/quote]
I see Survival as covering this stuff. It is the catch all skill for doing practical things to survive.
Also, Diplomacy - used to stop potential combat and haggle. Very useful in a traders’ town, I would think? You could play it like a “brawl” roll with Rock Paper Scissors, eg: “Diplomacy Check - it would not be in your best interests to serrate this person…”[/quote]
Unfortunately social skills like this are very difficult to replicate with out adding more and more rules to roleplaying, which does have the affect of ruining immersion. But with haggle I’m happy to do some sort of rock, paper, scissors thing. I’ll think on it.[/quote]
Fair points, I guess. Also, I’m just wondering how people use character skills that they (the player) don’t actually have (assuming you can do that), or whether there are levels/restrictions to said skills, depending on materials. Example: if a character has repair and armoursmith, but they wouldn’t have access to, say, steel, can they just be able to repair leather armour and be better at it? (One would think there would be differences between a bit of leather sewn onto a back, and a full hardened-leather breastplate. Or is that making it too complicated?) And if the character has Survival and wants to trade his skills at, say, crafting something useful for someone else - but the player can’t actually do it - how does that work in-game?
PS: re: Diplomacy, I didn’t mean for it to sound like a “I have this skill so I can stop anyone from doing anything I don’t want them to,” just thinking it could be a useful non-combatant skill that not everyone would have, but be potentially quite valuable. EG: would the town (or each tribe) have designated Traders and Negotiators whose main skill is getting the best deal or knowing just how much to bribe the militia for them not to take all the grain, or something?