An enlightening and rather long conversation with Jeremiah (Frankie's Historian NPC's) while I ate my dinner. Really interesting, though we were both a bit cagey. Definitely some plot threads I want to chase down there. It felt like this took up a lot of my night though it ended pretty abruptly when Amber dragged me to the other end of the hall far away from the first bomb. Possibly a bit of past game trauma informing how our characters act in that one.
But the second bomb was much harder to stay away from. Desperately wanting to disarm it myself, but letting the expert deal with it and thinking Yellow, cut the yellow. Mastermind ftw on that one. It really felt like you were tracing down coloured wires trying to figure out the right sequence to cut.
Most of the rest of the game is pretty much a blur. So many people I wish I got to talk to but never did. I did enjoy that there was a lot more breathing room in this session before the shit hit the fan though, so more time to explore establishing relationships and having conversations.