Another interesting post from The Space between The Stories, this time on the downsides of downtime:
We’ve seen some of these negative dynamics around in the NZ larp community, and some campaigns have adopted a “no downtime, the game happens at the game” position as a result. At the same time, I can certainly see the attraction of giving the characters levers on the world, which let them create and drive their own plots. But can they do that in-game rather than outside of it?