by Alan » Tue, 18 Sep, 2007 1:29 am
Yes, the big question. How do I get things in game? How do I start with things?
Well, I have the answers. Well, a draft for them at least. Starting resources are defined by your class and to a lesser extent your concept. Namely, if you are upper class, you get more to play with. Middle class have some, lower class don't get a heck of a lot. Working class get even less. Basically, if it fits with your class, you can have it. For example, if you are a doctor who has never been out of his country, you would be rather unlikely to be carrying a pistol. But if you are an ex army doctor, you would definitely have a service revolver. A thug can easily carry a knife, a gentleman of the upper crust might carry a sword cane. An officer in uniform may well have a sabre and a pistol, a soldier might have a rifle with him.
And now, the in game funds.
I've been cracking my brains to unravel this nut and the answer was quite simple. There is a single currency that is regulated by the Kingdom of Switzerland - the only European nation who has remained utter neutral throughout the entire course of history. Most of the known world works through this bank (with a few exceptions) and transactions are resolved by credit notes that are filled in at the time of transaction. One by the Buyer and one by the Seller. Both countersign each others then the Buyer takes the Seller's credit slip and the Seller takes the Buyer's credit slip.
Lost yet? it gets better....
The Seller simply deposits the Buyers credit note with a local bank while the Buyer needs to both deposit the Seller's credit note AND authorise the release of their own funds within 3 days. If the funds are not released, the bank advises the Seller that they never got their cash. If there are not enough funds, the bank advises the Seller that they just got screwed and advises the Buyer to start getting cash to pay off a rather annoyed Seller.
and if you're even more confused, here's a simple breakdown.
* Seller and Buyer fill in credit slip and counter sign
* Seller takes Buyers Credit slip saying they are to get X amount and banks it.
* Buyer takes Sellers Credit slip saying they are to release X amount to the seller and banks it, Autherising the change as well.
* If Buyer has enough funds, Seller gets funds the following day.
* If Buyer doesn't have Funds or doesn't release funds, Seller is advised the following day.
* Buyer is advised the following day if they have insufficient funds.
Simple eh?
Anyways - thoughs, comments?
Serenity - Lt. D. H. Clark
"It's not war that makes or breaks one who fights - it's how they are treated afterwards that really does the damage."