Game Proposal - New Bretanica

One-off Victorian event in Auckland... with magic!

Moderator: New Bretonia GMs

Do we need another Victorian Era game?

Yes
12
46%
No
4
15%
Maybe - depends on rules/setting
10
38%
 
Total votes : 26

Game Proposal - New Bretanica

Postby Alan » Wed, 05 Sep, 2007 10:28 am

Hi all.

I'm putting the word out about a new LARP that I am looking to run on Sunday 20 January, 2008.

It's currently a one off day/evening game set in a steampunk/magic capable Victorian era, but all going well I'm hoping for it to become an ongoing thing. I've got a good amount of the rules written up and will be reviewing them with some friends here in the UK, but I'm looking for a couple of things.
The first is I'm looking for a couple of other GM's to discuss the deeper details with and who will help run the game on the day and the second is I'm looking for people to discuss the general mechanics with.

Currently it has been submitted to nzLARPs with hat in hand, and hopefully it will be accepted.

Looking forwards to returning to NZ!

Alan
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Postby Mike Curtis » Wed, 05 Sep, 2007 10:41 am

Hi Alan,

Is your game inspired by Perdido Street Station, which appealed to me as great fantasy setting.

Will you be adopting the KISS / immersive approach adopted by Mordavia, or a more abstract approach where players can invoke skills via some kind of OOC mechanic ?

Looking forward to learning more about the game.
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Postby Aiwe » Wed, 05 Sep, 2007 1:27 pm

Yay!
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Postby Wulfen (David) » Wed, 05 Sep, 2007 1:43 pm

As you already know Alan, I am very keen on this idea, since we both discussed it at my place.

So much so my avatar even seems to have gotten into the spirit of it before you announced it lol.

I reccomend a leaning to KISS as Mike suggested for the rules, as many people may still be struggling to come to terms with the background and roleplaying of Victorian characters.
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Postby Andrew McCartney » Wed, 05 Sep, 2007 5:48 pm

This sounds great :D
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Postby Alan » Fri, 07 Sep, 2007 10:36 am

Ok... I intend to keep the KISS principle as much as possible while not cloning Mordavia. The fact that I am including Steampunk into the mix is going to make things interesting, however I am not expecting either major magic's or steam-punk to be present at the game. Minor stuff yes - artificial hand anyone? But nothing too big.

As for inspiration, there are several tings that have inspired me for this, both the very dark and the very humourous. Chiefly among these is the comic series by Phil Foglio Girl Genius. The other key one is a dream my fiancee had... that my imagination latched on to and went ... well... mad. This is the result.

The setting for this one is a Upper Class ball that selected individuals of the Middle, Lower and Working class have been invited to.

Should the game catch peoples interest, then the more detailed mechanics will be fine tuned, but in case people are wondering, I'm drawing on my RP resources here in the UK as well to discuss the matter of how something would best work.

Oh and David, one of my resources is one of the authers of the Judge Dredd RPG :)
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Postby Steve Shipway » Fri, 07 Sep, 2007 12:24 pm

This was accepted as a project by NZLARPS in the meeting last night.

Alan showed everyone the correct way to fill out the Project Application and Financial Projection forms. Yay!

NZLARPS will be providing financial support and gear from the gear library, in addition to any other practical help we can give.
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Postby Aiwe » Fri, 07 Sep, 2007 12:26 pm

Yay!
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Postby Wulfen (David) » Fri, 07 Sep, 2007 6:29 pm

Alan wrote:Ok... I intend to keep the KISS principle as much as possible while not cloning Mordavia. The fact that I am including Steampunk into the mix is going to make things interesting, however I am not expecting either major magic's or steam-punk to be present at the game. Minor stuff yes - artificial hand anyone? But nothing too big.

As for inspiration, there are several tings that have inspired me for this, both the very dark and the very humourous. Chiefly among these is the comic series by Phil Foglio Girl Genius. The other key one is a dream my fiancee had... that my imagination latched on to and went ... well... mad. This is the result.

The setting for this one is a Upper Class ball that selected individuals of the Middle, Lower and Working class have been invited to.

Should the game catch peoples interest, then the more detailed mechanics will be fine tuned, but in case people are wondering, I'm drawing on my RP resources here in the UK as well to discuss the matter of how something would best work.

Oh and David, one of my resources is one of the authers of the Judge Dredd RPG :)


Can i have their autograph please?
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Postby Alan » Sat, 08 Sep, 2007 4:56 am

*Grins* I'll ask David.

And thanks to the nzLARPs crew.

However, it is now imperitaive that I get a couple of GM's, one of whom needs to confirm the booking for camp Sladdin in my name.
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Different Races

Postby Alan » Mon, 10 Sep, 2007 12:39 am

There are 5 different races available for play in the game - Human, Elf, Dwarf, Troll and Half Fae. Each has it's own strengths and weaknesses but it is more the class that you hold that people are concerned about rather than the wings coming out of your back or the small horns on your head. There are three generally accepted social strata - Upper Class, Middle Class and Lower Class, though there are two sub strata that people are begining to consider existing in their own right - The Nobility and the Working Class.

The Human race is the most populous of all the races and can be found in all walks of life. Of the 'Returned', the Half Fae are the most numerous, with Dwarves and Trolls being about mixed and Elves being the least common of all. In fact elves are rare enough that some humans (unwisely) consider them to be Half Fae. This is considered a joke by many Half Fae and an insult to many Elves. No-one has seen a full blooded Fae for the last fifty years or so and the Half Fae aren't talking about their progenitors.
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MONEY!!!!!

Postby Alan » Tue, 18 Sep, 2007 1:29 am

Yes, the big question. How do I get things in game? How do I start with things?

Well, I have the answers. Well, a draft for them at least. Starting resources are defined by your class and to a lesser extent your concept. Namely, if you are upper class, you get more to play with. Middle class have some, lower class don't get a heck of a lot. Working class get even less. Basically, if it fits with your class, you can have it. For example, if you are a doctor who has never been out of his country, you would be rather unlikely to be carrying a pistol. But if you are an ex army doctor, you would definitely have a service revolver. A thug can easily carry a knife, a gentleman of the upper crust might carry a sword cane. An officer in uniform may well have a sabre and a pistol, a soldier might have a rifle with him.

And now, the in game funds.

I've been cracking my brains to unravel this nut and the answer was quite simple. There is a single currency that is regulated by the Kingdom of Switzerland - the only European nation who has remained utter neutral throughout the entire course of history. Most of the known world works through this bank (with a few exceptions) and transactions are resolved by credit notes that are filled in at the time of transaction. One by the Buyer and one by the Seller. Both countersign each others then the Buyer takes the Seller's credit slip and the Seller takes the Buyer's credit slip.

Lost yet? it gets better....

The Seller simply deposits the Buyers credit note with a local bank while the Buyer needs to both deposit the Seller's credit note AND authorise the release of their own funds within 3 days. If the funds are not released, the bank advises the Seller that they never got their cash. If there are not enough funds, the bank advises the Seller that they just got screwed and advises the Buyer to start getting cash to pay off a rather annoyed Seller.

and if you're even more confused, here's a simple breakdown.

* Seller and Buyer fill in credit slip and counter sign
* Seller takes Buyers Credit slip saying they are to get X amount and banks it.
* Buyer takes Sellers Credit slip saying they are to release X amount to the seller and banks it, Autherising the change as well.
* If Buyer has enough funds, Seller gets funds the following day.
* If Buyer doesn't have Funds or doesn't release funds, Seller is advised the following day.
* Buyer is advised the following day if they have insufficient funds.

Simple eh?

Anyways - thoughs, comments?
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Postby Wulfen (David) » Tue, 18 Sep, 2007 7:03 pm

on a side note

at the agm i was chatting with a few of you about costuming and mentioned this magazine http://www.steampunkmagazine.com/downloads.html

issue 2 has some very good guidelines for steam punk costuming that should help the victorian mad engineer in all of us, though its not just reserved for steamos.

Brass goggles is another good site for ideas.
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Postby No Rectangulars » Tue, 18 Sep, 2007 8:34 pm

Victorian era costume is fantastic - I am so in!
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Apologies for the delays here folks....

Postby Alan » Fri, 19 Oct, 2007 8:56 am

I've been tied up with work and the like.... and the creation of New Bretainica. I'm very happy to say that I've got the system running through the auspices of an English lit major who is helping ensure that the wording is good. It will be ready to be Beta read soon.

Thank you for your support.
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