So, how was your Hydra?
On Friday, I played The Longest Night, which was a short, intense larp about the living, the dead, and unfinished business. I’m not a bleedy player, but it was a very emotional game, with excellent performances by everyone. A perfect way to start the con, and my pick of the con.
On Saturday morning, I played Justice and Nemesis. Apparently five years in the making, this one was worth the wait - it was a Roman larp which Did Romans Right. Plenty of family drama, argument about what it meant to be a real Roman, plotting and investigation. I had a perfect daughter in @Curuniel, and a perfect foil in @BlueJay.
On saturday afternoon, I played Blackened Hearts. I expected a not too serious (but also not too light) pirate larp, and this delivered perfectly. A solid game with lots of Arrrrr, and worth picking up on DriveThru.
On Saturday evening, I ran Longmuir Hall, my “Regency - Downton Abbey” game. It seemed to work OK, and I’ll be looking for feedback to see if I can in fact do a sequel.
On Sunday morning, I ran Peaky Games’ Burning Orchid. This had been a hit overseas, and it went very well here, producing some strong emotions in the players. I just wish I’d had surroundings worthy of people’s costumes. I’ll almost certainly run this again, and I highly recommend it.
On Sunday afternoon I played in @Anna_K’s House of Wild Cards, a political parody larp about a thinly disguised Trump presidency. As in reality, it was a total dumpster fire, and yet he still got away with it. All of it.
The games this year were incredibly good, the crowd was fun, and the late night cheese and larp-chat sessions kept me up far too long. I’m sorry I didn’t get to run any of the BTL games, but I’m sure I’ll get a chance to do that in the future.