Thank you so much for such a quick answer!
This clear things up a lot.
So, Barter or Speech-Craft bonuses is only (in mechanical terms) usable against NPCs? In all other cases (PvP) it is a matter of role-play and judgment?
If it is as I have understood it, I'm all for it!
Did I understand you correctly that "Calls" are meant to be called out loud (or whispered in someones ear)? Is it the same for all calls?
I gather that this rule is primarily to make sure that players won't be tempted to cheat?
I kind of like the rule system. Although, I would like to see grenades and fire dropped all together.
For me it is a lot of "What you see is what you get", so mechanics that breaks too much of the illusion hinders more than it helps (again, for me).
What I do like, and like a lot, is the out of combat systems. Like Lock-picking, Medicine or even Barter/Speech-Craft. If it is used with heavy emphasis on role-play it enhances the game.
What are the rules of hacking? And what is the physical representation of Hacking?
This question is for me to understand the manner of game play:
How present are GM's? Will they be working "behind the scenes" or are they NPC's that can secretly maneuver the game? How much do they influence the game/players/outcomes?
(I ask this because of my background and I really want to understand what to expect (which is kinda nonsense, I know, because the best way is to actually go to a game (which I plan to with the third game)))
One final question, this time:
Reputation. How does that work? I can only find references in the Beta Rules but no mechanics.